Saturday, September 11, 2010

When Will I Learn Misery Doesn't Sell?

In 1971 I tried to sell the following dismal gag cartoons to Boy’s Life. Somehow the editor’s felt poisoned campers and cliff hanging kids weren’t in a nine-year-old subscriber’s best interest.
"You see? I told you earth worm stew would taste good."
"Yes, they're moose tracks, Jimmy. Pretty fresh, too."
"Tell me again how much fun we're having. I keep forgetting."
In 1977 I wrote and illustrated a children’s’ book entitled The Miserable Life of a Sockeye Salmon. What was I thinking? Here are the illustrations; I’ve spared you the maudlin text.






In 1982 I began drawing a 64 page graphic novel wherein the parish of a country priest gets kidnapped and held for ransom. Click here for the world’s first gander at Parish Snatchers. Our now 27 year old son was born at that time and I never took Pastor Amos beyond the first 7 pages. The world’s probably a better place because of it.

I mention these stories because it appears I just don’t learn. I’m currently working on a marriage-building board game for couples set in the Middle Ages: famine, plague, Inquisition, rebellions, leeching, torture, wars, no universal health care. I’m putting the feud in feudalism. A real crowd pleaser, huh?


Somehow I never inherited the “I like paintings of kids with big eyes” gene. Too bad. A velvet Elvis sells. For better or (probably) worse, I’m of the Bambi Meets Godzilla school of entertainment. Irony over tidy, adversity (sometimes) over victory, ambiguity, chaos, and puzzlement over cute.

This being the case, I now put on hold all plans for: 1) an expository essay reflecting on Jean Paul Sartre’s essay On The Viscous, wherein I deal once and for all with my aversion to things sticky, 2) a comic book version of Kierkegaard’s Sickness Unto Death, and 3) a novella wherein Orthodox Priests launch a church in rural Ferndale and marauding iconoclasts wearing Carhartt disrupt the liturgy.

I better stick to cute; it sells, misery does not. Now if only I can make the middle ages cute. Stay tuned.

Tuesday, September 7, 2010

300+ Free Handouts on Counseling Topics

Follow this link to a library of free handouts used in my counseling/mediation practice which is informed by the values of historic Christianity. I've been selling these on line for a while and am now making them available for no charge. There’s still a charge for the data wheels and books but the handouts are gratis. After 30+ years of helping people work through difficult challenges our inventory of topics has grown. Here are the major headings. Use the site's search engine to track down specific topics of interest. Check ‘em out and load up that shopping cart with freebies!

Yours for better managed conflict, Erik


Addiction
Affair Recovery
Anger Management
Character Building
Conflict Resolution
Counseling Topics
Difficult People
Distancing/Pursuing
Emotions
Family of Origin Topics
Fear and Anxiety
Forgiveness
Marriage Topics
Miscellaneous Parenting Topics
Pastoral Topics
Personal Growth
Premarital Topics
Proverbs
Suffering
Teenager Topics
Theological Topics













Wednesday, August 18, 2010

Quick Mind Dump on Gaming


SPROUTS

Pieter Brueghel, Children's Games











I loved playing Stratego as a kid. We raised our kids on (among other things) Husker-Du. Vicki and I would play Scrabble till the wee hours of the morning. When I was a youth pastor I met fans of Dungeons and Dragons.  I joined a chess club once (and quit when 10-year-olds kept beating me). Our three sons (Mario, Luigi, and Bowser) play uber video games (especially Portal). I notice Facebook folk play a variety of games. My guy friends are enthralled with baseball. I've known guys absorbed in fantasy sport games. I tweak Solitaire on my computer once in a while. I've visited several mega game stores in recent weeks. I delight in game reviewers on YouTube. We live in a gaming culture. There are lots of games out there!  I want to invent a new game and am looking for ideas. What are you favorites?

Sunday, August 15, 2010

Stalking the Wild Dragonfly

Apart from the fact that I probably looked pretty goofy prancing around VanDerYacht Park in Ferndale with a plastic shopping bag chasing bugs, I was very happy when I nabbed this baby--all luminescent, glowy, with neon greens and blues.  This bug was thinking just before I caught him, "Even though mom said to stay away from tall spindly things waving white shopping bags I'm in no dan-" and then Snap! He just became an involuntary artist's specimen.

Saturday, August 7, 2010

Homage to the R. A. T.* Boys** of Bellingham***

Homage to the R. A. T.* Boys** of Bellingham***
C. S.  Lewis and J. R. R. Tolkien had their Inklings, Joseph Priestly and Ben Franklin had their Club of Honest Whigs, Dorothy Parker and Robert Benchley had their Algonquin Club, Dante Rossetti had his Pre-Raphaelite Brotherhood, Picasso, Matisse, and Sartre had their Left Bank, Ken Kesey, Wavy Gravy and Stewart Brand had their Merry Pranksters, and Martin Luther had his Diet of Worms.

*R. A. T. = Readers and Thinkers group includes (from left to right): Marriage and Family Pastor in Cornwall Church of God, former CEO of mega food chain and current business consultant, baseball historian and senior pastor of Bellingham Covenant Church, flash fiction writer and head of the INN (college group at Western Washington University), baseball artist and senior pastor of Birchwood Presbyterian, counselor/mediator/erstwhile cartoonist, CEO of the NW's largest camping ministry (FIRS), and career coach and pastor of Christ the King.

** Not Pictured, Writer in Residence Second Baptist Church, Houston, TX

*** Best city in America


Monday, August 2, 2010

How Do You Say Moth?


Young Huck Finn calls his mother, “Hey Ma!”

Hear that “ah” sound in the word, “Ma?” Making an “ah” sound requires a wide-open mouth like when we say, “father,” “gaga,” or “Ali Baba.”

A sympathetic friend hears your tale of woe and says, “Aw!” This “awe” sound requires a circular mouth like when we say the words, “often,” “fawn,” or “shawl.”

There’s a subtle but important difference between these two sounds, “ah” and “awe.”

People on the east coast call the creature that flutters around porch lights, “mawth” (rhymes with “awe”) which is to me a richer, rounder, more manly way to identify this bug.

People on the west coast call these guys, “mahth” (rhymes with “ah”) which to me sounds smarmy, shallow, and insubstantial. It’s a wimpy way to identify a bug.

If you shouted at me, “Look out! Here comes a flying mahth,” I’d casually glance up with a disinterested air wondering what all the panic is all about.

But if you shouted, “Look out! Here comes a flying mawth,” I’d duck and cover and ask questions later.

If we’re going to talk about these critters, we have to get our dialects in sync. For practice, please repeat after me, “I often put a shawl around my fawn to protect it from moths.”

Do not say, “Ali Baba goes gaga when his father swats moths.”

So please, west coast folk, stop calling them “mahths” and start calling them “mawths.” It’s the right thing to do.

And think of the lives you’ll save.






Friday, July 30, 2010

These Games Don't Work

For years I've tried to create the next Rubik's Cube, Master Mind, and Scrabble game. I've failed but keep trying. Here are some old rejects.

Exhibit #1: Strained Glass. Arrange the colored circles into shapes that are both pleasing to the eye and useful for calculating simple math functions. Dismal failure.



Exhibit # 2: Scramble Face. Players splay the discs from the grommet and then carefully rearrange them to make a face. Since the discs are connected the level of difficulty is brain-numbingly easy. Grade? F-!
Exhibit #3: Spin Field! Games are supposed to entertain and challenge; this game bores to tears. Even with dice, movable score board, and running batters, it's a cross between Strat-O-Matic and a poke in the eye with a sharp stick.  

Exhibit #4: Holzendatz. A solitaire game wherein one turns the many discs in an attempt to align 7 datz of the same color in a row. The trick is--some datz must be aligned with holz strategically hidden throughout, thus leading the unwary player down fruitless dead ends. It's so complicated I failed to jot down the solution key, couldn't align the datz, and gave up.
Exhibit #5: Dice Line. Players scramble the rings then take turns rotating one ring at a time attempting to align five dice in a row, in order.  Part Stadium Checkers, part Yahtzee, part sleeping pill.
Exhibit #6: Dot Face. If you squint and tilt your head to the side you'll see behind the holes a caricature face. On the actual game one can rotate the acetate on which is printed the black background and see the face clearly through the holes. This game is for the easily amused.  Would make a nice coaster, actually.
There are many more to display but a wave of sleepiness is coming over me. Hey, maybe I should market these as sleep inducing devices!